Sugarbeets are something you can harvest every 24 hours if done correctly, and they pay around $10,769.76 per acre, yet they yield 45781 litters per acre, so you are making a lot of trips from the field to either your silo or sale point, and it takes a long time. So, like the Sugarcane you have to figure your daily profit, on average, is $9,609.25 per acre. Next we have corn silage at $19,218.50 per acre, yet that involves more work as well, after harvesting you then take it to a bunker, compact and cover it, then take it to a BGA or barn a day later. The thing is that is over a two day period, so it is really only $10,282.53 per day per acre. In the past I have found more detailed info, yet here on Stream a pretty good resource is in the guide section, Crop Yields and Profits, at Īs for crops, Sugarcane is best, it yields about $20,565.06 per acre, using just base sell prices and consumables (i.e., seed and fertilizer). with our setup, when it comes time to sell two of us can sell 180 pallets (worth 360-400k) in the space of about 10-12 minutes.īesides, it makes a welcome change from just dumping bales of the stuff to the local barn outlet at a fraction of the price. The whole setup does require a substantial additional investment (1 mil+ depending on how many pallet storage sheds you use), and if pulling in lots of straw around the clock you have to be diligent in moving the pallets to storage every quarter hour or so (thereby managing 16-20 pallets / hour, worth 30-40k+ when finally sold at a good price) but you can also develop ways and means of streamlining the operation to maximize the profit for the time invested, especially on a multiplayer map with more hands to share the workload. ![]() In terms of maximum profit per square acre / hectare of cultivated land, it's hard to beat oat with Addon Straw Harvest mod so you can turn the straw swath into pallets of straw pellets, thereby easily more than doubling the amount of cash generated from a single field of wheat / barley / oat.
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